Nothing lasts forever, and certainly not this blog. But what’s the point of having written so many articles explaining how to code the Amiga hardware in assembly language for making cracktros, if it’s all going to be lost one day?
To prevent a disaster, I’ve converted all the articles concerned into web pages, and put them together with the code and data for the cracktros in question in a single archive. This way, all the articles can be read offline. There are even a few bonuses, for those who go rummaging through the directories.
Feel free to download this archive and distribute it on to anyone interested in coding the Amiga hardware in assembly language.
For our German-speaking friends, I’d like to point out that a similar archiving job was carried out by the likeable Göran Strack in September 2023. With a great deal of effort, he translated everything into German and made it available on Aminet in the form of the archive dev/asm/asm-kurs_stashofcode.lha. Thanks to him!
Click here to download the archive.
The archive contains the following articles, as well as the code and data for the cracktros discussed. Note that all the articles are written in French, but it’s certainly not a problem these days to translate them – and if anyone wants to produce a version of the archive in another language, please feel free to do so!
- Coder une cracktro sur Amiga (1/2)
- Coder une cracktro sur Amiga (2/2)
- Coder un sine scroll sur Amiga (1/5)
- Coder un sine scroll sur Amiga (2/5)
- Coder un sine scroll sur Amiga (3/5)
- Coder un sine scroll sur Amiga (4/5)
- Coder un sine scroll sur Amiga (5/5)
- Utiliser l’interruption VERTB sur Amiga
- Des sources de cracktros et d’intros sur Amiga
- WAIT, SKIP et COPJMPx : un usage avancé du Copper sur Amiga (1/2)
- Afficher des sprites et des BOBs sur Amiga OCS et AGA (1/2)
- Afficher des sprites et des BOBs sur Amiga OCS et AGA (2/2)
- Quelques routines en assembleur pour demomaker sur Amiga
- Zoom hardware avec BPLxMOD et BPLCON1 sur Amiga
- Scoopex “TWO” : Le coding-of d’une cracktro sur Amiga 500
- Scoopex “ONE” : Le coding-of d’une cracktro AGA sur Amiga
- Scoopex “THREE” : Le coding-of d’un menu de trainer sur Amiga
- Desire “ONE” : le coding-of d’une BBS-intro sur Amiga
I remind you that the second part of WAIT, SKIP et COPJMPx : un usage avancé du Copper sur Amiga (1/2) doesn’t exist, because the explanation promised at the end of the article was delivered in Scoopex “TWO”: The coding-of a cracktro on the Amiga 500.